Keep in mind that the invulnerability effect only lasts for a very short amount of time, so do not be overconfident when using this ability. It's also effective against high damage abilities like Chili Bean Bomb and Fung Fu as you and your teammates can essentially tank the damage of those abilities whilst not compromising your firepower (as is the case with abilities like Outta Fight!). The ability is very effective when in a choke point, as the invulnerability it provides can give a massive advantage to your teammates. His Zee-lixir provides an invulnerability effect when used in a supportive manner and heavily slows down the mobility of plants caught in its radius when used in a more offensive manner. The weapon's charged state fires a large orb that rapidly damages plants caught in it, and is effective for crowd control and suppressing a route to an objective. Its uncharged state is effective at mid to long range and functions in a similar manner to Electric Slide's Boogie Bolt. His primary weapon, the Orbacadorba, can be fired in two states: uncharged and charged. Wizard is primarily suited towards a supportive playstyle, staying with his teammates and providing buffs with Co-Star and Zee-lixir. Hover above an ally as a star in an orb to provide extra firepower and grant them armor.ĭamage taken by the reviving ally is reduced by 50%. Slam the ground with your staff to summon magical missiles that chase and damage nearby enemies. Throw a potion that temporarily makes allies immortal and stops enemy jumping and sprinting. It only has one charge and consumes 4 rounds of ammo. It deals 5 damage at a rapid pace to plants in the weapon's AOE. It can pass through plants and lasts a limited time. It moves at a moderate speed and will bounce if it hits walls, the floor, etc. When charged, it creates a big, damaging, AOE projectile (the AOE is attached to the projectile). It consumes 1 round of ammo per shot and Wizard has 16 ammo capacity total. Its uncharged shots fire semi-automatically at a slow rate of fire and deal 18 damage (22 critical). Wizard's primary weapon is the Orbacadorbra, which is a charge up weapon. Hold to charge your staff and release to cast a damaging aura They hover above a zombie to power them up and use potions to make them immortal. Wizards aid their allies with tricky magicness.
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